Land Rover Defender 110 - Unreal Engine 5

In an effort to bolster my Unreal BluePrint skill set, I modeled a somewhat simplified Land Rover Defender 110 for the purpose of setting it up and making it playable in Unreal Engine 5. I used the Chaos Vehicles Plugin, Niagara System, Meta Sounds, and Widget components. Then I chose the Rural Australia Environment by Andrew Svanberg Hamilton to showcase the Land Rover.

Poly Faces - 17793

Modeling - 15 Hours

UV Setup - 4 Hours

Texturing - 4 Hours

Fantasy Swords

  • Poly Faces - Lava Sword: 1185 - Scarab Sword: 4196 - Sea Sword: 2472 - Bone Sword: 2714

  • Each Sword Single Set of 2k Textures - Diffuse, ORM, Emissive, Normal

  • Modeling - Lava Sword: 4 hours - Scarab Sword: 4 hours - Sea Sword: 10 hours - Bone Sword: 8 hours

  • UV Setup - 1 hour each

  • Texturing - Lava Sword: 3 hours - Scarab Sword: 2 hours - Sea Sword: 2 hours - Bone Sword: 2 hours

    *Concept art from ArtStation, by Josefine Rosenfeld.

Alchemist House

  • Poly Faces: 4304

  • Single Set of 2k Textures: Diffuse, ORM, Normal

  • Modeling: 10 hours

  • UV Setup: 7 hours

  • Texturing: 4 hours (Textured and Rendered in Substance)

    *Concept art from ArtStation.

Hilltop Tower

  • Modeling: 20 hours

  • UV Setup: 6 hours

  • Texturing: 45 hours (I dedicated a lot of time to exploring Substance, resulting in a marked increase in my understanding of the software.)

    *Concept art from ArtStation.

Sandstone Outpost

  • Modeling: 8 hours

  • UV Setup: 2 hours

  • Texturing: 5 hours

    *Concept art from ArtStation.